Case Study:
Rune Recommender
Goals of this Case Study
Showcase how I can elevate player usability concerns and motivate design pivots towards increased accessibility
Display my ability to interview users and identify opportunity areas
Explain how I measure usability and define metrics of success
TLDR;
I co-modersated, analyzed, and prepared the presentation of results for a usability test that spanned 1 month and hosted 7 participants. The key goal of the project was to identify the user's desire for a rune recommendation system integrated into the gaming client, and determine whether the draft interface met the user's need state. My exploratory interviewing and draft interface usability testing gave the design team the information they needed to address player accessibility issues and optimize product flow before release.