Case Study: 

Creating a Maverick

Goals of this Case Study


TLDR;


I led the design, coordination, analysis, and presentation of a character design research project that spanned 7 months and hosted over 80 total participants. My mixed methods research, in combination with solution-focused reporting, gave the development team the information they needed to change their direction and continue to improve usability for players before release. 

Chart showing overall gameplay sentiment change from very negative feedback, to neutral feedback, to strongly positive feedback.
Overall gameplay sentiment change from somewhat negative feedback, to neutral feedback, to strongly positive feedback.

Want to learn more? The full case study is available in the PowerPoint below.

Maverick Stakeholder Presentation